![]() Events are some of the most elusive elements of the game, most appearing only by chance. Some could be considered cutscenes, while others are short, playable scenarios. There are special events to be uncovered throughout the game. Like in a more traditional survival horror game, the dangerous monsters are difficult to defend against or escape from, and avoidance is generally the best option. While most characters in the game are ominous but pose no real threat, some areas do contain actual enemies. Some of the most unusual areas of the game are almost impossible to find and don’t even contain a single effect–they exist only to be found and enjoyed. Among the most satisfying accomplishments in the game is to stumble upon an area one has never seen before. The farther and deeper you travel into the dream world, the more unsettling and dangerous the environment becomes. One is lit up like a neon sign, while another has scattered puddles and lamp posts. Most areas have a distinct personality and design scheme. Some are unmarked or require a specific set of actions to enter, and occasionally interacting with an object will transport you to a new location. For instance, the doors in the Nexus will always lead to the same locations, but most paths are difficult to remember or are only available by random chance. Like in LSD: Dream Emulator, the dream world is mainly static but still confusing to navigate. Effects are easy to miss, and it pays off to interact with anything that seems evens slightly interesting.Įxploring the world of Yume Nikki is challenging to say the least. ![]() Some are useful or even essential as you travel, while others exist only to add atmosphere. If you interact with the correct object or character, you are alerted that you have gotten one of the effects. In the language of the game, effects are various abilities, objects, and appearances that you gain as you explore. The opening instructions (viewable in-game from the menu) provide the simple goal inside Madotsuki’s dreamscape: interact with the dream world to collect effects. From this central hub, begin to explore the numerous areas in the game. It leads to a large, surreal room full of doors–generally called the Nexus. The apartment looks nearly the same, but you are now able to leave by the front door. ![]() Every dream begins with Madotsuki appearing on her balcony. She lives her life through her dreams, which begin when she crawls into bed. She refuses to leave her apartment and is, by all appearances, a shut-in. ![]() The main character, Madotsuki, is a young woman living on her own. While the game was simple enough to play using trial and error, the distribution of an English translation has helped it to find an even larger audience. The game first found popularity on a Japanese imageboard and then spread to the four corners of the earth. While this software is typically used to design homebrew RPGs, Kikiyama instead utilized it to create an exploration-driven adventure game which he released as freeware. Yume Nikki (“Dream Diary”) was created entirely by the somewhat anonymous Japanese developer Kikiyama with RPG Maker. ![]()
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